Wednesday, May 9, 2012

Tutorial #3

We have discussed and established:

  • Focusing on the fandoms of the audio-visual (television and film)
  • Cross-cultural study: Generational (teenagers - adults)
  • Change from popular culture into fandom and how the internet influenced this. 
  • Continuity of a fan community but it has evolved and grown from small fan clubs and conventions into worldwide community
  • There are levels of fandom. To reach "true fandom", it has to become a life long love and obsession. Not just a phase. 
  • Hyper real - Baudrillard
  • Possible chapters: 1) Fandemonium: Beyond Popular Culture. Defining economic, cultural, social, political aspects of fandom.   2) Fans and Industry: The reciprocating relationship and dependence between fans and professionals.       3) Produced&Directed by Fans: Fan Activity

  • Questionnaire:
  1. What TV series/ Films are you a fan of?
  2. How do you engage as an individual with the thing you're a fan of?
  3. How time per day do you do this?
  4. Respond to this statement: I feel dissatisfied or anxious when a favourite episode/series/film finishes
  5. What fan activities do you participate in?
  6. How much time do you devote to this?
  7. Do you see yourself as a "true" fan?
  8. Do you share your fandoms with your friends?
  9. Do you share your fandoms mostly online?
  10. Do your fan activities interfere with other aspects of your life?

Tuesday, May 8, 2012

Websites to take note of:

Dr Gafia's Fan Terms:
It's pretty much as the title says
http://www.fanac.org/Fannish_Reference_Works/Fan_terms/

The definition of 'Fandom':
Notice how it was first known to be used in 1903 and the comments section
http://www.merriam-webster.com/dictionary/fandom

"Quentin Tarantino's Star Wars?: Digital Cinema, Media Convergence, and Participatory Culture"
By Henry Jenkins:
Online gold
http://web.mit.edu/cms/People/henry3/starwars.html


Fan Fiction and Fan Communities in the Age of the Internet
By Kristina Hellekson and Kristina Busse
Interesting and awesome, a contemporary take on cyberfandom. 
http://karenhellekson.com/?page_id=38




The Formula of a Thesis


  1. The Context - What is it? What is it about? The general history and development of the subject and why it is discussed (more elaborate than introduction of course)
  2. The Object - The main focus on certain aspect(s) and more specific questions and findings which are supported by primary and secondary research. 
  3. The Interaction - Where the concepts of society and culture are emphasised and the connection between subject and society/group/individual.
  4. The Impact - The resulting consequences and/or results that may or may not be conclusive in nature.

Wednesday, May 2, 2012

Hektograph


The following article is from The Great Soviet Encyclopedia (1979). It might be outdated or ideologically biased.
Hectograph 
a simplified printing apparatus for reproducing text and illustrations. The hectograph is a flat box filled with an even layer of a jellylike mass (a mixture of gelatin, glycerine, and water). The text and illustrations are put on paper by means of a special ink containing an aniline dye, glycerine, and alcohol. The resulting original copy is pressed against the surface of the gelatinous mass in the hectograph, resulting in the transfer of the print from the paper to the layer of gelatin. Subsequently, when blank paper is pressed against the surface of the gelatin, a copy of the text and illustrations is left on the paper. The hectograph makes it possible to obtain up to 100 copies. It was invented in Russia by M. I. Alisov in 1869. The hectograph is being replaced by more efficient devices, including mimeographs and rotaprinters.

They say Tumblr in one quote


...I say fandom in one quote.

Spaceways - Harry Warner Jr.

I found a site online which offers the contents of Spaceways, one of the most early and influential fanzines in science-fiction fandom history. It was created by the noted fandom historian of that time, Harry Warner Jr, whom I mentioned in my summary of

The Communication of Fan Culture: The Impact of New Media on Science Fiction and Fantasy Fandom by Betty Gooch.