Saturday, April 28, 2012
http://thebuffster.tumblr.com/
I'm a Buffy psychofan and so I follow up about 3 Buffy blog religiously. Came upon this and thought it related a lot to the appeal of online fandom. That sense of community and belonging where it is based on something you and complete, total strangers have a common love for. A something that would render you strange, weird and uncool in Real Life.
Wednesday, April 25, 2012
Fandemonium. A title and question in the works.
The society, culture and universe of fandoms and what it does to their inhabitants/civilians/followers/fans/people
The investigation on the world/society/culture/community of television fandom, fan activities and it's impact/influence/implications on a fan's personal identity.
Tuesday, April 24, 2012
Say hello to my opening quote for my introduction:
The first 14 seconds.
http://www.youtube.com/embed/nr3qwB7ORL8
For those of you too lazy to actually watch that, this is the gist of what I'm putting in:
http://www.youtube.com/embed/nr3qwB7ORL8
For those of you too lazy to actually watch that, this is the gist of what I'm putting in:
Leonard:
"Hey Sheldon, clear your weekend. Starting Saturday morning, Star Wars marathon."
Sheldon:
"Movies or video games? No, board games, or trading card games or legos or dress up or comic books or dramatic readings of novelisations? YES TO ALL."
All content and material from Big Bang Theory belong to CBS and Warner Bros.
List of Fandoms
I initially wanted to focus on two specific fandoms, one television series and one film series. I talked to teacher about it and we've decided to just go with television fandom in general so now I have a lot to work with. Here is a list that shall accumulate as days past. I'll find a list widget somewhere for this blog. I'll stick to science fiction and fantasy genres.
- Joss Whedon-verse:
Buffy the Vampire Slayer
Angel
Firefly
Dollhouse
Dr Horrible - True Blood
- Vampire Diaries
- Doctor Who
- Star Trek
- Game of Thrones
- Supernatural
- Sherlock
What I got from that
So previous post was just notes. What I got from that was the historical to the present studies on fandoms and how it has evolved. Pretty much, fandom power and authority has dramatically increased along with the technology as it connects people all over the world who share the same love for the same series. It also allows the fans to contact the actual production, actors and all others affiliated with the fandom. It opened the doors to an infinite amount of possibilities to different ways for fan activites. You can now share your fanfiction, fan art, fan videos, conspiracies, thoughts and desires with the rest of the world.
Fandom itself is the result of popular culture which can range from music to literary works. I want to focus on televsion and film franchises. It has evolved into a prominent subculture and even a whole different society that gains more and more followers everyday. They have their own language (fanspeak e.g. shipping is supporting two fictional characters romantic relationship), their own subtle and (un)spoken/written rules of fandom society (dress codes for conventions, heirarchy), places of gathering (both physical and virtual. Online forums, fansites, real life conventions etc.) and their own forms of literature and art (fanfics, fanart, fanvids, fanmusic/filk)
Basically "fandomism" is people developing a strong bond or connection to original popular culture material and wanting to take that franchise out of the realm of fantasy and fiction and manifesting it in reality through their active participation in fandoms. Through connecting with others who share this love and need, they begin to gather and mass and create a whole community. This is made easy especially through the internet.
Here's a little thing I came up with:
e.g.
Now what I have to do is figure out how all of this influences and impacts on a personal identity(micro level) and/or the media culture (network production, actors etc. This is macro level)
Fandom itself is the result of popular culture which can range from music to literary works. I want to focus on televsion and film franchises. It has evolved into a prominent subculture and even a whole different society that gains more and more followers everyday. They have their own language (fanspeak e.g. shipping is supporting two fictional characters romantic relationship), their own subtle and (un)spoken/written rules of fandom society (dress codes for conventions, heirarchy), places of gathering (both physical and virtual. Online forums, fansites, real life conventions etc.) and their own forms of literature and art (fanfics, fanart, fanvids, fanmusic/filk)
Basically "fandomism" is people developing a strong bond or connection to original popular culture material and wanting to take that franchise out of the realm of fantasy and fiction and manifesting it in reality through their active participation in fandoms. Through connecting with others who share this love and need, they begin to gather and mass and create a whole community. This is made easy especially through the internet.
Here's a little thing I came up with:
- Obsession with a fandom ->
- Obsession with a fictional character ->
- To obsession with the actor who plays or embodies that character ->
- To obsession with trying to find what other works they have done ->
- Obsession with another film/ televsion show that actor has worked in ->
- Obsession with new character(s) in that show ->
- Obsession with the actor who plays that character ->
- and so on and so forth.
e.g.
- Obsessed with the novel and film Hunger Games ->
- Obsession with the main protagonist, Katniss Everdeen ->
- Obsession with Jennifer Lawrence who played that character in the film ->
- Look into what other films or shows she has done; the most popular one being X-Men:First Class ->
- Become obsessed with the character Erik/Magneto ->
- Obsession with Michael Fassbender who plays that character ->
- His other prominent films include Jane Eyre, Inglorious Basterds and Prometheus >
- Become obsessed with one of those and the process begins again.
Now what I have to do is figure out how all of this influences and impacts on a personal identity(micro level) and/or the media culture (network production, actors etc. This is macro level)
The Communication of Fan Culture: The Impact of New Media on Science Fiction and Fantasy Fandom
By Betsy Gooch of the Georgia Institute of Technology
THE FIRST TWELVE PAGES
Probably the best site to help me start. I've gotten through 10 pages or more and have already WRITTEN, in my dusty logbook, 7 pages worth of notes about this. 4 of those pages are my own thoughts and gatherings about fandom and rough drafts of possible questions and ventures I should persue. 3 of those pages are completely filled with notes from this thesis.
Basically what I've gotten from the first 12 pages is what fandom is, what it involves and how it has evolved. There have been three generations of study: 1950s-1980s: the beginning of scholary investigation on fandoms, 1990-1999: media fans, 2000 to present: cyberfandom. However even the concept of fandom predates all of this. Nevertheless, the thesis gives me great information about what each generation entails and includes great examples of fandoms and prominent scholars for each era.
1950s-1980s:
Literary works, fanzines (unofficial fan magazines)
More visual texts: film, television, comics/graphic novels. Media fans/mediafen who are starting to "shape the face of science fiction and fantasy on television through their dedication and inspiring love for the show and genre." Crossing over from just a personal hobby and obsession into the realm of reality and production (large scale fan campaigns and support)
Cyberfandom, emphasis on the role of the internet for both the fans and how fandom operates.
Fan culture studies can further be divided into 3 areas of research:
THE FIRST TWELVE PAGES
Probably the best site to help me start. I've gotten through 10 pages or more and have already WRITTEN, in my dusty logbook, 7 pages worth of notes about this. 4 of those pages are my own thoughts and gatherings about fandom and rough drafts of possible questions and ventures I should persue. 3 of those pages are completely filled with notes from this thesis.
Basically what I've gotten from the first 12 pages is what fandom is, what it involves and how it has evolved. There have been three generations of study: 1950s-1980s: the beginning of scholary investigation on fandoms, 1990-1999: media fans, 2000 to present: cyberfandom. However even the concept of fandom predates all of this. Nevertheless, the thesis gives me great information about what each generation entails and includes great examples of fandoms and prominent scholars for each era.
1950s-1980s:
Literary works, fanzines (unofficial fan magazines)
- Harry Warner Jr.
Fandom historian and a fan himself. Noted the increasing of the blurred lines and crossover between science fiction and fantasy genres
More visual texts: film, television, comics/graphic novels. Media fans/mediafen who are starting to "shape the face of science fiction and fantasy on television through their dedication and inspiring love for the show and genre." Crossing over from just a personal hobby and obsession into the realm of reality and production (large scale fan campaigns and support)
- Forest Ackerman
Coined term: sci-fi. Devoted fan turned professional writer and editor, investigated the progression of sci-fi as a genre in literature, film and TV - John Tulloch
Explains the relationship between producers and the audience. Investigates growing influence, power and authority of fans on the production of siginifcant shows (Doctor Who, Star Trek). This has grown more evident with the developement of techonology and communication - Camille Bacon-Smith
Talks about the fan community and the growing amount and influence of female fans (fanfiction helping them play out their fantasies and desires)
Cyberfandom, emphasis on the role of the internet for both the fans and how fandom operates.
- Henry Jenkins
Explains relationship between fans with the television and film productions with the media culture (Production compant/actors etc.).
"Textual Poachers": the emergence of ratists and authors who taker original material and create their own texts. This is said with affection though - in a positive light.
"Fandom: a community of hardworking authors and artists trying to become closer to their favourite stories, films, television via reproduction."
Significant emphasis on the growth in participatory nature of fandom.
Fan culture studies can further be divided into 3 areas of research:
- The historical documentation of individual fandoms
- Exploration of the cultural reasoning for and issues that occur due to fan activites
- The analysis of fan productions as cultural artifacts.
- (historical aspect of fandom -> consumer analysis of fan culture -> culture research on reasons behind fan productions)
Monday, April 23, 2012
Driven by desperation and improvisation
So since I got a new topic last Friday, I've now got to write 1000 words for my first chapter by this Friday. Since my mac is having technical difficulties, I have resorted to my 8 year old PC in order to document my research and findings on blog and also to use my 2007 Microsoft word and Internet Explorer. Only a true young Gen Y and geek would find this stuff ancient.
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